This book provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments...
Thinking Collaboratively is a theoretical and practical guide to thinking and learning in deep and meaningful ways within purposeful communities of inquiry...
Transactional Distance and Adaptive Learning takes a fresh look at one of the pioneering educational theories that accommodates the impact of information and communications technologies in learning...
Transactional Distance and Adaptive Learning takes a fresh look at one of the pioneering educational theories that accommodates the impact of information and communications technologies in learning...
A reflective overview of transnational education today, looking at the new opportunities it offers to students around the world and the challenges it poses to governments and institutions in its implementation...
User Design offers a fresh perspective on how front-line learners (users) can participate in the design of learning environments. The book presents a new set of methods and strategies that show how the tools of professional designers can be effectively shared with broad groups of users and other par..
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes...
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes...
Video Research in the Learning Sciences is a comprehensive exploration of key theoretical, methodological, and technological advances in uses of digital video-as-data in the learning sciences as a way of knowing about learning, teaching, and educational processes. It is designed around four themes: ..
Focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions with particular attention to the use of digital role-play simulations as a means to accomplish this...
This book explores the state of the art in the use of technology in education from a learning perspective and is designed for professionals in the educational technology, assessment/evaluation, vocational/technical, school administrator and educational psychology communities...