Helps to add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications...
Through the analysis of the work of the main Japanese animators starting from the pioneers of 1917, the book will overview the whole history of Japanese animated film, including the latest tendencies and the experimental movies..
A guide to developing artistic animals that are creative, dynamic and anatomical, bridging the gap between foundational art and advanced techniques. It provides heights of dramatic and visual impact by applying locomotive animal anatomy as it relates to an animating and drawing with a specific focus..
A comprehensive guide to stop motion animation without the focus on puppetry or model animation. With tips, tricks and exercises, it helps both experienced and novice filmmakers get the most effective results from this underutilized branch of animation...
"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefro..
Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people percei..
Gives game designers an understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. This book also includes advice on how to include usability in development timelines, and how to advocate for usability and com..
All professional animators know a handful of secrets that give them an edge in a production environment. This book puts these secrets in your hands. It includes: expanded sections on production workflow, chapters covering rigging cheats and the author's referencing tools, and project files demonstra..
Lets you experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond all from the comfort of your own home or studio. This title features Animation Master Class that is designed to cover the core principles of animated movement...
With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processes. This title helps you to ex..
A guide that is filled with examples of what a composition should look like and examples also of poorly designed layouts. With "Beauty and the Beast" examples and "Simpson" character layouts, it helps readers learn how to develop character layout and background layout as well as strengthen compositi..
Shows you how to make a career outside of the world of corporate animation - and without compromise. This title helps you learn time-saving techniques, and the secrets to good storytelling. It also covers the art and business side of animation - learn about story, editing, character design, financin..