Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.
Tracing development of scientific sociology from Comte onwards, this book provides a narrative history of figures, ideas, and schools that lie behind ..
Presents an analyses of the nature of capital punishment and provides perspectives on the larger issues of our approach to law-breakers and their reha..
A comprehensive overview of the entire field of cardiovascular psychophysiology. This book provides an overview of the subject and the contemporary me..
In December 1982, the Centres for Disease Control received the first reports of cases of children with HIV/AIDS. Since that time, the child welfare sy..
Relates traditional taxonomic studies to the developments in biochemical and other fields. This work provides guidelines for the integration of modern..
Reviews the contributions to social problems theory that have been made by social constructionist theorists. This title is suitable for students, and ..