A guide to designing and modeling 3D vehicles. It features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series...
Offers tutorials on creating 3D models, applying 2D art to 3D models, and advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as the primary tools, this title explains how to create realistic textures from photo source and uses a variety of techniques to..
Offers a compilation of chapters from the Focal game art books in the areas of Max, Maya, Photoshop, and ZBrush. This book includes chapters that provide the CG Artist with sampling of essential techniques that 3D artist needs to create stunning game art. It helps game artists to master the modeling..