This book is about the role technology plays in sustaining narratives of living, dying, and coming to be. Contributing authors examine how technologies connect, disrupt, or help us reorganize ways of parenting and nurturing life...
This volume draws inspiration from the work of the many luminaries who approach augmented, alternative forms of intelligence and consciousness. _x005F_x000D_..
This volume is about love and the networked self. It focuses on how love forms, grows, or dissolves. Chapters address how relationships of love develop, are sustained or broken up through technologies of expression and connection...
Spaces, be they online or offline; private or public; physical, augmented or virtual; or of a hybrid nature, present the performative realms through which one’s sense of self is articulated, actualized, presented and representedThis volume focuses on how digital media platforms support, enhance, or ..
This book draws on comparative ethnographic research amongst three very different political groups, exploring how activists imagine, understand and experience web technologies as tools of political critique...
This book draws on comparative ethnographic research amongst three very different political groups, exploring how activists imagine, understand and experience web technologies as tools of political critique...
This book examines the semiotic effects of protocols and algorithms at work in popular social media systems, bridging philosophical conversations in human-computer interaction (HCI) and information systems (IS) design with contemporary work in critical media, technology and software studies...
Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey ..
Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey ..
Leading researchers in communication, art, computer engineering, education, law, sociology, philosophy, and psychology here explore current methodologies for studying the dichotomy of the public and private in mobile communication, providing a foundation for further research...