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Learning and Research in Virtual Worlds
This book examines learning and research in virtual worlds. The scope of the work is inclusive of virtual worlds from Second Life™ to World of Warcraft™ and their application in real world academic work across a myriad of disciplines. _x005F_x000D_
This book was originally published as a special issue of Learning, Media & Technology.
₹8,445.60
₹10,557.00