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C# Game Programming Cookbook for Unity 3D
Giving readers a solid foundation in game development, this book presents a highly flexible core framework to create just about any type of game by plugging in different script components. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The remainder of the text adds game-specific code to the framework to create four example games. The Unity example files are available for download on the book’s CRC Press web page.
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