This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the pract..
Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players wa..
Computer role-playing games are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics, such as Ultima and The Bard’s Tale, as well as more modern games, such as World of Warcraft and ..
This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!..
This beginner’s guide presents the essential aspects of creating 3D art: 3D space, modeling, rendering, and animation. It builds readers’ understanding of 3D graphics from the ground up, explaining the fundamental mechanics of the most important aspects of 3D art in a software-independent manner. Th..
This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing...
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline...